Games

Warm-ups

Pick by what your group is failing at, not by what everyone enjoys. Every entry says what it actually trains.

Suggested sets Suggested warm-ups Crowd favorites Great for beginners Listening clinic Scene surgery Harold night

Filter All Warm-ups Agreement and listening Scene work Short-form games Group and opening games

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Warm-ups

  • 5 or more players · 3–5 minutes

    Zip Zap Zop

    A circle warm-up in which a clap and a word are passed by direct eye contact, accelerating until it collapses.

  • 5 or more players · 3–4 minutes

    Pass the Clap

    Two players clap in perfect unison, then the clap travels around the circle. Simultaneity matters more than speed.

  • 4 or more players · 5–10 minutes

    Count to Twenty

    The group counts to twenty aloud with no order and no plan. Two voices at once means starting again.

  • 2 or more players · 5 minutes

    Mind Meld

    Two players say a word simultaneously, then keep saying words suggested by both previous words until they land on the same one.

  • 5 or more players · 5–8 minutes

    Red Ball

    Imaginary objects with names, weights and sizes are thrown around a circle, each one confirmed aloud on receipt.

  • 5 or more players · 4–6 minutes

    Sound Ball

    An imaginary ball is thrown with a sound attached; the catcher repeats the sound exactly, then throws with a new one.

  • 4 or more players · 6–8 minutes

    What Are You Doing?

    One player mimes an activity while naming a completely different one, which the next player must then mime.