Run them in this order.

  • 1. 5 or more players · 3–4 minutes

    Pass the Clap

    Two players clap in perfect unison, then the clap travels around the circle. Simultaneity matters more than speed.

  • 2. 5 or more players · 3–5 minutes

    Zip Zap Zop

    A circle warm-up in which a clap and a word are passed by direct eye contact, accelerating until it collapses.

  • 3. 5 or more players · 4–6 minutes

    Sound Ball

    An imaginary ball is thrown with a sound attached; the catcher repeats the sound exactly, then throws with a new one.

  • 4. 4 or more players · 5 minutes

    Yes, Let's

    Anyone proposes an activity, the whole group shouts "yes, let's!" and immediately does it with their whole body.

  • 5. 4 or more players · 5–10 minutes

    Count to Twenty

    The group counts to twenty aloud with no order and no plan. Two voices at once means starting again.